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PC World Plus! (NZ) 2001 October
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00
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build changers out00.txt
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Text File
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2001-05-15
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41KB
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310 lines
BUILD MODIFIER DATA
Version 1
BUILD SLONGS:
AI_EXPAND_FOR_HELL_OF_IT bypass expansion cautiousness if rich enough to open n doors 5
AI_FIGHT_1_2 should buddies 1 & 2 pick fights with each other? 1
AI_FIGHT_1_3 should buddies 1 & 3 pick fights with each other? 1
AI_FIGHT_1_HUMANS should AI buddy 1 pick fights with humans? 1
AI_FIGHT_2_3 should buddies 2 & 3 pick fights with each other? 1
AI_FIGHT_2_HUMANS should AI buddy 2 pick fights with humans? 1
AI_FIGHT_3_HUMANS should AI buddy 3 pick fights with humans? 1
AI_PLAYER1_RACE what species is buddy # 1? 7
AI_PLAYER2_RACE what species is buddy # 2? 8
AI_PLAYER3_RACE what species is buddy # 3? 9
AI_PLAYERS how many synthetic gaming buddies in this level 0
CARGO_ROT_TIMER The number of seconds that pass before CARGO_ROT_RATE is applied. 30
PEEP_CRIMINAL_PROBABILITY 0 to 100 percentage chance of unscripted peeps arriving as a criminal 0
PEEP_CRIMINAL_PROFIT energy criminals steal 100
PEEP_LASER_ACCURACY_SKILLED Range to target divided by this equals deviation for maximum skill level peep 10
PEEP_LASER_ACCURACY_UNSKILLED Range to target divided by this equals deviation for minimum skill level peep 2
PLAYER_1_SEGMENT where player 1 starts 0
PLAYER_2_SEGMENT where player 2 starts 4
PLAYER_3_SEGMENT where player 2 starts 8
PLAYER_4_SEGMENT where player 2 starts 12
ROOM_DETERIORATION_FIX_RATE Amount per 24th second scutters fix a room 4
ROOM_DETERIORATION_FIXIT Point when scutters will fix the room 16000
ROOM_DETERIORATION_RATE One-off damage to room when peep enters it 10
ROOM_DETERIORATION_START Point when rooms show damage (Damage range: 0-65535) 16000
ROOM_MAX_SIZE Largest a room is allowed to be 6
ROOM_MIN_SIZE Smallest a room is allowed to be 4
SCUTTER_BATTERY_SIZE How much energy a scutter's battery holds 10000
UNLOCK_ALL_SEGS Replacement for the script one 0
VENDOR_MAX_ENERGY_LEVEL How many servings a Dine-o-Mat can store (0-255) 50
VENDOR_MAX_ORE_LEVEL How many servings a Dine-o-Mat can store (0-255) 50
VENDOR_MAX_STOCK_LEVEL How many servings a Dine-o-Mat can store (0-255) 50
END OF SLONGS:
BUILD FLOATS:
BUILD_SUN_AMBIENT_B Colour of ambient light outside biodeck 0.140000
BUILD_SUN_AMBIENT_G Colour of ambient light outside biodeck 0.100000
BUILD_SUN_AMBIENT_R Colour of ambient light outside biodeck 0.300000
BUILD_SUN_B Colour of sun 1.000000
BUILD_SUN_G Colour of sun 1.000000
BUILD_SUN_R Colour of sun 1.000000
CARGO_ROT_RATE Rot quantity applied every CARGO_ROT_TIMER seconds. Range 0-1, visible from 0.5. 0.010000
DISEASE_DOCKING_CHANCE Percentage chance of a peep arriving on the station already having a disease 0.000000
DISEASE_VERMIN_CHANCE Percentage chance of vermin giving a peep a disease 0.000000
ROOM_DIRTINESS_CLEAN_RATE Amount per 24th second scutters clean a room 0.001000
ROOM_DIRTINESS_FIXIT Point when scutters will clean a dirty room 0.300000
ROOM_DIRTINESS_RATE One-off dirtiness added to room when peep enters it 0.010000
ROOM_DIRTINESS_START Point when rooms start showing dirtiness 0.300000
STATION_YUMNESS_AMOUNT_OF_LITTER_C _value @ which this doesn't contribute (per seg) 1.000000
STATION_YUMNESS_AMOUNT_OF_LITTER_M _desirability scaler -200.000000
STATION_YUMNESS_AV_QUEUE_SIZE_C _value @ which this doesn't contribute (0-) 0.000000
STATION_YUMNESS_AV_QUEUE_SIZE_M _desirability scaler -200.000000
STATION_YUMNESS_BASE_C _value if nothing contributes 20000.000000
STATION_YUMNESS_BIODIVERSITY_C _value @ which this doesn't contribute (0-) 0.000000
STATION_YUMNESS_BIODIVERSITY_M _desirability scaler 500.000000
STATION_YUMNESS_CORPSE_COUNT_C _value @ which this doesn't contribute (per seg) 1.000000
STATION_YUMNESS_CORPSE_COUNT_M _desirability scaler -1000.000000
STATION_YUMNESS_ENTRY_FEE_C _value @ which this doesn't contribute (0-200?) 200.000000
STATION_YUMNESS_ENTRY_FEE_M _desirability scaler -50.000000
STATION_YUMNESS_EVERYONE_HAPPY_C _value @ which this doesn't contribute (0-10k) 6000.000000
STATION_YUMNESS_EVERYONE_HAPPY_M _desirability scaler 3.000000
STATION_YUMNESS_FURNITURE_COUNT_C _value @ which this doesn't contribute (0-) 10.000000
STATION_YUMNESS_FURNITURE_COUNT_M _desirability scaler 20.000000
STATION_YUMNESS_FURNODIVERSITY_C _value @ which this doesn't contribute (0-) 6.000000
STATION_YUMNESS_FURNODIVERSITY_M _desirability scaler 1000.000000
STATION_YUMNESS_LIKE_OWNER_RACE_C _value @ which this doesn't contribute (0-9) 5.000000
STATION_YUMNESS_LIKE_OWNER_RACE_M _desirability scaler 100.000000
STATION_YUMNESS_MY_RACE_HAPPY_C _value @ which this doesn't contribute (0-10k) 5000.000000
STATION_YUMNESS_MY_RACE_HAPPY_M _desirability scaler 1.000000
STATION_YUMNESS_PLANT_COUNT_C _value @ which this doesn't contribute (0-) 0.000000
STATION_YUMNESS_PLANT_COUNT_M _desirability scaler 50.000000
STATION_YUMNESS_ROOM_COUNT_C _value @ which this doesn't contribute (0-) 8.000000
STATION_YUMNESS_ROOM_COUNT_M _desirability scaler 100.000000
STATION_YUMNESS_ROOM_TYPE_COUNT_C _value @ which this doesn't contribute (0-40ish) 6.000000
STATION_YUMNESS_ROOM_TYPE_COUNT_M _desirability scaler 500.000000
TRADER_DECODE_VALUE decoding difficulty for trader messages, 1.0 is normal 100.000000
VENDOR_ENERGY_COST How much energy it costs to fill the energy bar back up 250.000000
AI_CRAMPED 0.500000
AI_DITHERY 4
AI_HIRE_SPEND_PER_MINUTE 10000.000000
AI_THINKS_PER_TURN 8
AI_TOO_POOR_HANDOUT 0
ALT_SCALER 70
ALWAYS_NICE_LIGHTS 1
BIODECK_SCORE_SCALEUP 15.000000
BLAST_AMT_BOMB 50
BLAST_AMT_GUNNER 2.000000
BLAST_AMT_QUAKE 2
BLAST_HIT_JIGGLE_TIME 2
CARGO_BASIC_RRP_0005 1000
CARGO_BASIC_RRP_0009 1000
CARGO_BASIC_RRP_0013 10000
CARGO_BUILD_ENERGY_TO_LABOUR 25.000000
CARGO_BUILD_GENERIC_PERCENT 75
CARGO_BUILD_HARDPLAN_PERCENT 75
CARGO_BUILD_SCUTTER_PERCENT 75
CARGO_BUILD_TECHNOLOGY_PERCENT 75
CARGO_PEEP_RRP_0004 3000
CARGO_PEEP_RRP_0016 1000
CARGO_PEEP_RRP_0017 1000
CARGO_PEEP_RRP_0018 1000
CARGO_PEEP_RRP_0020 1000
CARGO_PEEP_RRP_0021 1000
COLLECTOR_NODE_SPEND 25
COLLECTOR_NODE_STORE 30
CRIMINALS_ARMOUR 0.750000
ENERGY_HEALTHY_POINT 90000
FONT_THROW_AWAY_SUBPIXELS 1
FURNITURE_DETERIORATION_FIX_RATE 10
FURNITURE_DETERIORATION_RATE 2
FURNITURE_DIRTINESS_CLEAN_RATE 0.001000
FURNITURE_DIRTINESS_RATE 0.001000
FURNITURE_ENERGY_USE_COST_0001 100.000000
FURNITURE_ENERGY_USE_COST_0002 50.000000
FURNITURE_ENERGY_USE_COST_0003 40.000000
FURNITURE_ENERGY_USE_COST_0004 60.000000
FURNITURE_ENERGY_USE_COST_0005 70.000000
FURNITURE_ENERGY_USE_COST_0007 0.000000
FURNITURE_ENERGY_USE_COST_0009 20.000000
FURNITURE_ENERGY_USE_COST_0012 0.000000
FURNITURE_ENERGY_USE_COST_0013 20.000000
FURNITURE_ENERGY_USE_COST_0014 100.000000
FURNITURE_ENERGY_USE_COST_0015 0.000000
FURNITURE_ENERGY_USE_COST_0016 0.000000
FURNITURE_ENERGY_USE_COST_0018 0.000000
FURNITURE_ENERGY_USE_COST_0019 0.000000
FURNITURE_ENERGY_USE_COST_0020 0.000000
FURNITURE_ENERGY_USE_COST_0021 0.000000
FURNITURE_ENERGY_USE_COST_0022 0.000000
FURNITURE_ENERGY_USE_COST_0023 0.000000
FURNITURE_ENERGY_USE_COST_0024 0.000000
FURNITURE_ENERGY_USE_COST_0025 0.000000
FURNITURE_ENERGY_USE_COST_0026 0.000000
FURNITURE_ENERGY_USE_COST_0027 0.000000
FURNITURE_ENERGY_USE_COST_0028 100.000000
FURNITURE_ENERGY_USE_COST_0029 0.000000
FURNITURE_ENERGY_USE_COST_0031 0.000000
FURNITURE_ENERGY_USE_COST_0033 100.000000
FURNITURE_ENERGY_USE_COST_0034 0.000000
FURNITURE_ENERGY_USE_COST_0036 0.000000
GEMSLUG_ANAL_RETENTIVENESS 500
HIDE_OLD_STATUS_PANEL 0
LAND_VIOLENCE_MOIST 2.011003
LAND_VIOLENCE_TEMP 2.001260
PEEP_COST_HIRE_SCALER 25
PEEP_LASER_POWER_SKILLED 1.200000
PEEP_USE_BIODECK_SCORE_NEEDED 3000
PEEP_USE_ROOM_SCORE_NEEDED 10000
PEEP_USE_ROOM_SCORE_NEEDED_PURE 3000
PENITENT_CHANCE_NO_MIND 100.000000
ROOM_AVERAGE_USE_COUNT_0006 4
ROOM_AVERAGE_USE_COUNT_0019 5
ROOM_AVERAGE_USE_COUNT_0020 5
ROOM_AVERAGE_USE_COUNT_0025 400
ROOM_AVERAGE_USE_COUNT_0032 40
ROOM_AVERAGE_USE_COUNT_0033 40
ROOM_AVERAGE_USE_COUNT_0034 40
ROOM_AVERAGE_USE_COUNT_0035 50
ROOM_DAMAGE_FIX_RATE_0000 0
ROOM_DAMAGE_FIX_RATE_0001 100
ROOM_DAMAGE_FIX_RATE_0002 100
ROOM_DAMAGE_FIX_RATE_0004 200
ROOM_DAMAGE_FIX_RATE_0005 100
ROOM_DAMAGE_FIX_RATE_0006 100
ROOM_DAMAGE_FIX_RATE_0007 100
ROOM_DAMAGE_FIX_RATE_0010 100
ROOM_DAMAGE_FIX_RATE_0011 100
ROOM_DAMAGE_FIX_RATE_0012 200
ROOM_DAMAGE_FIX_RATE_0013 200
ROOM_DAMAGE_FIX_RATE_0014 200
ROOM_DAMAGE_FIX_RATE_0016 100
ROOM_DAMAGE_FIX_RATE_0017 100
ROOM_DAMAGE_FIX_RATE_0018 100
ROOM_DAMAGE_FIX_RATE_0019 100
ROOM_DAMAGE_FIX_RATE_0020 100
ROOM_DAMAGE_FIX_RATE_0021 100
ROOM_DAMAGE_FIX_RATE_0022 150
ROOM_DAMAGE_FIX_RATE_0023 200
ROOM_DAMAGE_FIX_RATE_0024 200
ROOM_DAMAGE_FIX_RATE_0026 200
ROOM_DAMAGE_FIX_RATE_0027 200
ROOM_DAMAGE_FIX_RATE_0028 200
ROOM_DAMAGE_FIX_RATE_0029 200
ROOM_DAMAGE_FIX_RATE_0030 200
ROOM_DAMAGE_FIX_RATE_0031 200
ROOM_DAMAGE_FIX_RATE_0032 100
ROOM_DAMAGE_FIX_RATE_0034 100
ROOM_DAMAGE_FIX_RATE_0037 100
ROOM_DAMAGE_FIX_RATE_0038 100
ROOM_DAMAGE_FIX_RATE_0039 100
ROOM_DAMAGE_FIX_RATE_0040 100
ROOM_DAMAGE_FIX_RATE_0041 100
ROOM_DETERIORATIONS_LASER_0000 0
ROOM_DETERIORATIONS_LASER_0001 200
ROOM_DETERIORATIONS_LASER_0002 0
ROOM_DETERIORATIONS_LASER_0003 400
ROOM_DETERIORATIONS_LASER_0004 1000
ROOM_DETERIORATIONS_LASER_0005 600
ROOM_DETERIORATIONS_LASER_0006 600
ROOM_DETERIORATIONS_LASER_0007 600
ROOM_DETERIORATIONS_LASER_0008 400
ROOM_DETERIORATIONS_LASER_0009 400
ROOM_DETERIORATIONS_LASER_0010 600
ROOM_DETERIORATIONS_LASER_0011 400
ROOM_DETERIORATIONS_LASER_0012 1000
ROOM_DETERIORATIONS_LASER_0013 800
ROOM_DETERIORATIONS_LASER_0014 1000
ROOM_DETERIORATIONS_LASER_0015 400
ROOM_DETERIORATIONS_LASER_0016 800
ROOM_DETERIORATIONS_LASER_0017 400
ROOM_DETERIORATIONS_LASER_0018 800
ROOM_DETERIORATIONS_LASER_0019 1000
ROOM_DETERIORATIONS_LASER_0020 1000
ROOM_DETERIORATIONS_LASER_0021 600
ROOM_DETERIORATIONS_LASER_0022 600
ROOM_DETERIORATIONS_LASER_0023 600
ROOM_DETERIORATIONS_LASER_0024 800
ROOM_DETERIORATIONS_LASER_0025 600
ROOM_DETERIORATIONS_LASER_0026 800
ROOM_DETERIORATIONS_LASER_0027 800
ROOM_DETERIORATIONS_LASER_0028 800
ROOM_DETERIORATIONS_LASER_0029 800
ROOM_DETERIORATIONS_LASER_0030 600
ROOM_DETERIORATIONS_LASER_0031 800
ROOM_DETERIORATIONS_LASER_0032 400
ROOM_DETERIORATIONS_LASER_0033 800
ROOM_DETERIORATIONS_LASER_0034 600
ROOM_DETERIORATIONS_LASER_0035 800
ROOM_DETERIORATIONS_LASER_0036 800
ROOM_DETERIORATIONS_LASER_0037 400
ROOM_DETERIORATIONS_LASER_0038 400
ROOM_DETERIORATIONS_LASER_0039 800
ROOM_DETERIORATIONS_LASER_0041 800
ROOM_ENERGY_USE_COST_0000 10.000000
ROOM_ENERGY_USE_COST_0001 200.000000
ROOM_ENERGY_USE_COST_0005 50.000000
ROOM_ENERGY_USE_COST_0013 50.000000
ROOM_ENERGY_USE_COST_0020 50.000000
ROOM_ENERGY_USE_COST_0021 100.000000
ROOM_ENERGY_USE_COST_0022 200.000000
ROOM_ENERGY_USE_COST_0023 300.000000
ROOM_ENERGY_USE_COST_0024 20.000000
ROOM_ENERGY_USE_COST_0026 40.000000
ROOM_ENERGY_USE_COST_0027 40.000000
ROOM_ENERGY_USE_COST_0028 80.000000
ROOM_ENERGY_USE_COST_0029 40.000000
ROOM_ENERGY_USE_COST_0030 40.000000
ROOM_ENERGY_USE_COST_0031 20.000000
ROOM_ENERGY_USE_COST_0032 40.000000
ROOM_ENERGY_USE_COST_0033 80.000000
ROOM_ENERGY_USE_COST_0034 60.000000
ROOM_ENERGY_USE_COST_0035 50.000000
ROOM_ENERGY_USE_COST_0036 100.000000
ROOM_ENERGY_USE_COST_0038 0.000000
ROOM_ENERGY_USE_COST_0039 50.000000
ROOM_ENERGY_USE_COST_0040 50.000000
SCUTTER_FIDDLE_SEG_LOCK_TIME 60
SCUTTER_FIXEDNESS_LOW 0.300000
SCUZZER_BEAMING_GIVES_THEM_CHARGE 100
SEGMENT_FROM_SCRATCH_COST 0
SHOP_MAX_STOCK_LEVEL_ARMY 40
SHOP_MAX_STOCK_LEVEL_CURIO 40
SHOP_MAX_STOCK_LEVEL_GENERAL 20
SHOP_MAX_STOCK_LEVEL_MUSIC 40
SHOP_MAX_STOCK_LEVEL_POOTER 20
SHOP_MAX_STOCK_LEVEL_SPORT 40
SHOP_STOCK_RECHARGE_COST_CURIO 2000
SHOP_STOCK_RECHARGE_COST_GENERAL 250
SHOP_STOCK_RECHARGE_COST_POOTER 500
SPAWN_ROOM_DAMAGE 1000
TREE_GROW_LOWER_DECK 0.000300
TREE_GROW_MAX 0.000150
TREE_GROW_MIN -0.000100
TREE_GROW_SCALERS_0000 0.150000
TREE_GROW_SCALERS_0001 0.250000
TREE_GROW_SCALERS_0002 0.750000
TREE_GROW_SCALERS_0003 2.000000
TREE_GROW_SCALERS_0004 0.440000
TREE_GROW_SCALERS_0005 0.380000
TREE_GROW_SCALERS_0006 0.440000
TREE_GROW_SCALERS_0007 0.500000
TREE_GROW_SCALERS_0008 0.380000
TREE_GROW_SCALERS_0009 0.500000
TREE_GROW_SCALERS_0010 0.750000
TREE_GROW_SCALERS_0011 0.500000
TREE_GROW_SCALERS_0012 0.380000
TREE_GROW_SCALERS_0013 0.500000
TREE_GROW_SCALERS_0014 0.750000
TREE_GROW_SCALERS_0015 0.500000
TREE_GROW_SCALERS_0016 0.440000
TREE_GROW_SCALERS_0017 2.000000
TREE_GROW_SCALERS_0018 0.500000
TREE_GROW_SCALERS_0019 0.500000
TREE_GROW_SCALERS_0020 0.500000
TREE_SPAWN_CHOICES 10
TREE_SPAWN_NEWPLACE 30000
TREE_SPAWN_UNRATE 100
TUTORIAL_BENDY 0.098017
VENDOR_DELAY 5
WANT_THE_GAME_TO_WORK 1
WAVE_OFFSET 30.000000
END OF FLOATS:
END OF BUILDS (you must keep this marker in)